Reference×
Reference
- [] (array access)
- = (assign)
- catch
- class
- , (comma)
- // (comment)
- {} (curly braces)
- /** */ (doc comment)
- . (dot)
- draw()
- exit()
- extends
- false
- final
- implements
- import
- loop()
- /* */ (multiline comment)
- new
- noLoop()
- null
- () (parentheses)
- popStyle()
- pop()
- private
- public
- pushStyle()
- push()
- redraw()
- return
- ; (semicolon)
- setLocation()
- setResizable()
- setTitle()
- setup()
- static
- super
- this
- thread()
- true
- try
- void
Name
random3D()
Class
PVector
Description
Returns a new 3D unit vector with a random direction. If you pass in this as an argument, it will use the PApplet's random number generator.
Examples
PVector v; void setup() { v = PVector.random3D(); println(v); // May print something like: // [ 0.61554617, -0.51195765, 0.599168 ] or // [ -0.4695841, -0.14366731, -0.8711202 ] or // [ 0.6091097, -0.22805278, -0.7595902 ] }
Syntax
.random3D()
.random3D(parent)
.random3D(target)
.random3D(target, parent)
Parameters
parent
(PApplet)
current PApplet instancetarget
(PVector)
the target vector (if null, a new vector will be created)
Return
PVector
Related

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.